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DIAGRAM Subcontracts

2013 March 28

Collaboration and partnership are core values of the DIAGRAM Center.  We are proud of the remarkable work that our technology partners have accomplished under contract with us and in alignment DIAGRAM’s 2012-2015 goals.  As we aim to bridge the gaps in the accessible image production and dissemination chain, each of these partners is providing a vital service in service of bringing us closer to the goal of making sure that all online content is “born accessible.” As DIAGRAM’s third program year draws to a close on April 30, 2013, we are now in the process of selecting the next set of partner projects. In the meantime, here is a quick summary of the projects that are completed or under way from our second program year:

  • Touch Graphics is ready to pilot their Decision Tree, a tool that expedites the work of making textbooks accessible by allowing even non-specialists to make good decisions about which images need what kind of treatment to make them accessible.
  • gh, LLC is now testing their new Web-Accessible Virtual Electronic Scratchpad (WAVES), a tool that will enable students and teachers to easily type Algebraic equations for any purpose, such as homework or other assignments. Can be used in Digital Talking Books, online learning, accessible assessment, and other applications.
  • Richard Ladner of the University of Washington is nearing completion of Tactile Graphics with a Voice. This tool converts image labels into a QR code that can be affixed to a graphic, allowing the image to be read and voiced by a smart phone.
  • ViewPlus Technologies, Inc. has been working on Guidelines for Audio-Tactiles, an in-depth usability study of text-tactile graphics in order to create best-practice guidelines for software developers or anyone who creates or edits SVG files. This work has surfaced some interesting and important feedback from the testing phase, and this project will go on hold while re-analysis is underway.
  • National Braille Press assessed SVG software to find a version that is affordable, and easy to use for publishers and individual content providers, so that they can incorporate SVGs in materials at the beginning of the production cycle. The completed report also looks at the viability of current 3D printing technology for use in the creation of tactile graphics.


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